![]() Should you still be having trouble after trying the above, I'd recommend awaiting Topaz supports response, as they should be able to assist further. It may be worth selecting a regular image file through File > Open to see if this changes the Plugins behaviour. Secondly, I can see you are editing an 'Apple Photos Document', which I believe should work with plugins, but may also be causing an additional error. ![]() Rename the file name.Firstly, I can confirm that you are not the first user to report an issue since the latest update of Topaz 2.0 and as the Affinity apps have not been updated recently, this indicates an issue with the Topaz update - rather than the Affinity app itself.Īs can be seen on the Topaz forums, other Affinity users are reporting errors since updating & one user has provided a potential solution - though the file locations provided are for Windows and not macOS, so you may need to adjust this suggestion to suit: ![]() Load it up in Paint.Net, then "Save as" DDS2, select your format, generate MipMaps etc. So good resource file for your texture image, edit it with Affinity instead of Photoshop, save your image in a lossless format. Paint.Net now comes with the above linked plugin as part of its standard installation ( in C: \ Program files \ \ Filetypes \ ), but the GitHub page I think is getting updated faster than newer versions of Paint.Net, so manually overwriting the same three files with these is easy enough to do. dds2 extension again, and Paint.Net will now Load it. dds and it will work fineīut also note, if you try to load up say a BC7 texture into Paint.Net, rename it to have a. Windows 10, Affinity Photo 1.10.5 Designer 1.10.5 and Publisher 1.10.5 (mainly Photo), now ex-Adobe CC. On my PC, from Vue Scan I save my image as a tiff file and it opens automatically in Photo. Note, when Paint.Net saves the dds file, it will give it a file extension of. SilverFast is possibly more versatile but is much more expensive and each copy only supports one type of scanner. If the image you load is Lossless format, and you dont do any editing in Paint.Net, just save it out as whatever dds format you need and the whole procedure is as good as if you used Photoshop to edit and export your dds texture. Affinity Photo 2 does work with many PS Plugins well, like Luminar AI, Luminar Neo and Topaz Photo AI and others, but not with affinity. Now you can save textures and generate mipmaps in all the new Intel Texture Works formats, from Paint.Net. I did get Affinity Photo V 1/2 to launch RadiantPhoto as a plugin, but unfortunately it does not return the edits when I press apply. Seriously, when you go to Paint.Net "Save As.", use the drop down menu to select DDS2 Now please do not laugh, Paint.Net now supports all the new DDS formats if you use this plugin Save your texture image out as a lossless format ( say. So what to use to export those BC7 Linear fine textures in the meantime ? Sadly at this time its on the developers to-do list, so could be a while. Intel Texture Works plugin for all the new DDS texture formats. Plugins : They are coming, a few are supported already but the main one we are interested in is. Īnd check this getting started video out, it has some features that are frankly amazing It was only available for Mac, but now is available for Windows, and its superb - Dont just take my word for it, here are some reviews. Step asside Adobe and make way for :Īffinity Photo, currently just shy of 50 of your english pounds. I am no longer keeping Adobe Photoshop and its damned subscription going. Serif Affinity Photo - No need for Photoshop.
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